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Demos are a cornerstone of Agile development. You do work for a couple of weeks. Then you show off what you've done.
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Release Planning looks on the surface to be waterfall-like. But if you look a little closer, it is really quite different. It can make a huge difference in bringing the team together (particularly for large organizations involving multiple Agile teams).
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Staying releasable is a key focus for Agile development. You attack the work incrementally (typically in two week iterations). You learn from that work and you make adjustments with what you attack in the following iteration. By approaching things incrementally and staying releasable, your dates become much more predictable. You also introduce the opportunity to cut intermediate drops for customers or internal users to get more feedback. But what does it mean to stay releasable? And how do you achieve it?
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Agile development has many aspects, but the two I focus the most on are prioritization and releasability. In many ways, they're the hardest to get right. But, the better you get at these, the more you'll get out of Agile. In this blog entry, I'll focus on prioritization. I'll save releasability for next time.
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How Agile development methodologies changed my life at Evity and BMC Software.
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